Yes video games are addictive, rather unhealthy and kinda useless But so are most things, to some extent. Like with drugs — video games are not to blame — but misuse The same misuse we make of money and resources and sex and food Video games are no more useless then art, or fiction …
Have Standards Not For Standards But What It Communicates
Holding oneself to high standards derives even more benefits from the high quality connections you attract then from the standards themselves There’s a good point to be made against fussy thoroughness or undeviating forthrightness But there’s a better point to be made for them when you take into account the kind of people that …
From Mediocrity to Excellence: Intelligent, Skillful Creativity Manifesto
There’s the Known and there’s the Not-Known. The Not-Known is THE NEW The Not-Known came first. Before we knew anything — we knew nothing. Before the legacy, before the skill, before the craft, before the knowledge — there was only the discovery. The unknown. The CREATIVITY. Creativity comes always first. It has always came first. …
Celebrate Small Succeses
Celebrate small successes — for that’s what gets you going — and makes the going worth it. Complacency is not satisfaction with small successes — but merely smug denial of the existence of grander possibilities, caused by insecurity. Derive pleasure from what you do every day and not from what you get …
Quality Vs Quantity Is A False Dichotomy
Quality vs quantity is a false dichotomy Quality is a function of quantity. Quantity of trial-and-error. Quantity of iterations. You try things. You produce things. Produce prototypes. Produce sketches. Produce ideas. Some of those are of higher quality. Some are less perfect or less appropriate. But still have some of that quality. Quality vs quantity …
One Man’s Pain
If you believe that one man’s pleasure is another man’s pain then you are essentially condemning someone to pain Zero sum games are not even unproductive but destructive Competition is a waste of time and resources We need neither competition nor equal distribution You don’t have to be better then others, not …
Learn to play so that you can learn while you’re playing and create while you’re playing playing is thus much more effective then working — Janus (@JanusFaustus) September 25, 2019
Give Up Hope
You should give up You should literally give up. Give up hope. LET GO of hope. Do you need hope…? Hope has positive connotation in our culture. But is hope positive? Is hope positive? What is hope? What different is hope to desire? Why do you need hope? Doesn’t hope imply becoming? Imply your hope …
Dissipation – Moderation – Safety – Exploration
Sensual desires are nothing in comparison with the psyche’s craving for permanence It’s better to be dissipated then safe Dissipation is futile and vain but at least it’s a genuine try Safety it is ever doomed because there is no safety there is no permanence no escape from death no escape from change …
Be Slower
be slower take your time go deeply and attentively We are always in a rush From the earliest age we’re conditioned to DELIVER on time. Be at school on time. Do the homework on time. Pass the test on time. Be back home on time. We develop serious scarcity mentality in regards to TIME. …